Cheats dark sector game




















Just follow the tips and there is an easy 85 GS Achievement! Alright, I found this one a bit tricky at first, but I got it after a while. You just have to let him charge you, and then we he appears roll out of the way and unload into him.

I think double shot and fire power work best for this fight. Once he climbs up the pillar, get ready for bomb attacks. Before he shoots them at you he'll become visible and have a green glow below his feet, just watch for that and pop the shield to blow them back at him and he'll die in no time. When he climbs up the pillar capture fire on the Glaive and hit him with it. Then wait for the fire to go out then run up to him and put the finisher in. Then repeat.

Later he will charge you, and you just keep hitting him with the fire. Only hit him when he turns red otherwise he will charge you and force you to charge. Baggage Claim 10 - Complete Chapter 3. Electrician 10 - Electrocute 30 Enemies. Exposure 10 - Complete Chapter 2. Finesse 40 - Kill 30 enemies with Aftertouch. Greed 10 - Collect over 50, rubles. Hardball 35 - Kill 30 enemies with Power-throw.

Headhunter 10 - Decapitate 30 Enemies. Incinerator 10 - Incinerate 30 Enemies. Industrial Evolution 10 - Complete Chapter 7. Jack Frost 10 - Kill 30 Frozen Enemies. Greed: Collected over 50, rubles.

Hardball: 30 Power-throw kills. Headhunter: Decapitated 30 enemies. Hero: Scored 5, points Multiplayer. Hero of the people: Scored points in ranked team games Multiplayer. Incinerator: Incinerated 30 enemies. Industrial Evolution: Complete Chapter 7. Jack Frost: Killed 30 frozen enemies. Jack the Jackal: Took the Jackal for a ride. Master Researcher: Collected all the weapon upgrades.

Prologue: Complete Chapter 1. Stopping Power After: Entering the train depot. Before: Leaving the train depot using the dead power trooper's electricity. Full Disclosure: In the train depot where the power trooper is fought, locate a blue bench on the higher sides of the hall. One of them will have this upgrade kit. Fire Power After: Starting chapter 7 and destroying the black barrier with a cryogenic glaive. Before: You proceed too far into the trainyard -- fighting mutants at the L-shaped building is too far.

Full Disclosure: The first part of the second trainyard has a weapons kit sitting atop a train car on the side. Essentially, go past the first cryogenic tank and check out the next trainyard. Increase Slots After: Defeating the power suit soldier in the fiery courtyard. Before: You transition the map to an area where you need to use ice to douse a large fire in order to proceed. Full Disclosure: Defeat the power suit soldier in the fiery courtyard and head to the next yard.

Mezner will speak into Hayden's mind; at that point, check the small trainyard for items. Look for a raised walkway above some parked train cars for this kit. Puncture After: The map change from the previous area. Before: You douse the large fire using an iced glaive. Full Disclosure: Immediately after the Upgrade Slots kit, the map changes to a new area.

The small locomotive with the three destructable cryotanks has this weapons kit. Clip Extender After: Going into the train tunnel. Before: Leaving the tunnel. Full Disclosure: Inside the train tunnel where you push cars, etc. The cave under that gun's field of fire has the kit.

Check the blocked tracks there and you should find it easily and loot it. Double Shot After: Leaving the train tunnels. Before: Entering the power plant type structure. Full Disclosure: After getting the previous kit, you will end up back outside. Look for a courtyard with a Russian statue. A truck filled with cryogenic gas tanks will be parked in that particular courtyard.

The kit is under the truck. Stopping Power After: Entering the power plant and fighting through the first room. Before: You can start freezing dripping water into ice columns. Full Disclosure: The plant's second room is a machine room; loot the kit at the top of the stairs. Before: You leave the starting map. Full Disclosure: Look for a laundry room that has this kit. Remember that hospital laundry machines are large and industrial front-loaders, not the top-loading dink machines you have in a residence.

Clip Extender After: You arrive at a two-level hospital lobby. Before: You leave described lobby. Full Disclosure: The info desk at the hospital lobby has this kit. Loot it from the second floor or you can wait until Hayden gets down to the first floor to grab it. Just remember the map ends right after the lobby, so there's no back-tracking.

Fire Power After: Passing two Enferon quaratine chambers. Before: Leaving the surgical theater. Full Disclosure: After passing through two Enferon gas chambers, there is a surgical theater. Loot the kit on the surgical table or maybe it was a gurney before moving on. Reload Speed After: Getting the special mutant suit.

Before: Leaving the next large room with mutants. Full Disclosure: Get the suit from the locker, then check the next large room with pillars for this kit. It should be near or on a push cart. Enferon Shells After: Braving the double machinegun turrets and manned barricade.

Before: Exiting the chapter. Full Disclosure: Get past the two machinegun turrets, kill the soldiers and check the side rooms not the exit elevator for this kit.

You must get behind the turrets in order to have access to the side room with this kit. Before: Leaving the second yard to fight the power suit soldier. Full Disclosure: The yard with soldiers has this kit behind a sealed door. This door will open to release enemies a monster closet , so check the side doors of the first and second yard for this kit. The VX Carbine with four accuracy upgrades helps immensely for this encounter. Fire Power After: Firing the power suit soldier's mini-gun and missile weapons a few times and dropping down from the cliffside to the container yard.

Before: Shooting past the second and last black market manhole in this chapter, effectively pitting Hayden Tenno against his former Lasrian squeeze slut now turned psycho bitch, Nadia Sudek. Full Disclosure: In the container yard after the cliffside area , look for a small wood row- boat that has reefed itself on some rocks. A gun emplacement should be nearby. Effectively, this is the last upgrade in the game, since the next black market manhole you encounter is the final one in the whole game.

This first chopper is slightly harder than the second, mostly due to the fact Hayden does not have his Tyrant mutant powers yet. Since the gunship only strafes forward, stay near or underneath it and covered while promoting the rocket's lock-on ability. Three strikes takes out the chopper. Since Hayden has loot, use that power to take the rocket launcher and some ammo.

Try not to miss, as the Jackal tank takes five rockets to blow up. There's no getting around it, since you need the fire from the wreckage to burn the infected webbing off to continue. Set it alight when it climbs up the wall. When the boss is ablaze and glowing red on the ground, sprint to it and finish it from the front the only facing where the finisher will work for the boss.

Once the boss stays on the ground to dash and pound Hayden, dodge, ignite the glaive and set the boss on fire when it emits a greenish gaseous halo. Spending excessive shotgun ammo on the boss may speed up the process to finish the creature off.



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